﻿capital = 361


oob = "tabrasa_1936USA"


recruit_character = USB_georges_vereecken
recruit_character = USB_rene_lagrou
recruit_character = USB_gaston_eyskens
recruit_character = USB_victor_strydonck_burkel
recruit_character = USB_paul_van_zeeland
recruit_character = USB_fritz_lob
recruit_character = USB_yvan_gerard
recruit_character = USB_jules_pire
recruit_character = USB_georges_deffontaine
recruit_character = USB_oscar_michiels
recruit_character = USB_raoul_overstraeten
recruit_character = USB_fritz_conrad
recruit_character = USB_victor_van_strydonck_de_burkel
recruit_character = USB_paul-henri_spaak
recruit_character = USB_charles_bastin
recruit_character = USB_leon_degrelle
recruit_character = USB_jules_iserentant



# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1
	marines = 1
	marines = 2
	marines = 3
	paratroopers = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 175 producer = USB }

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "P-6" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "B-6A"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	


if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "Sims Class"			
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Carolina Class"					
		type = ship_hull_cruiser_1
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Dakota Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}






if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 100
set_research_slots = 4
set_stability = 0.75
set_war_support = 0.5
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 }


set_variable = { var = senators_support value = 48 }
set_variable = { var = senators_total value = 96 }
set_variable = { var = representatives_support value = 218 }
set_variable = { var = representatives_total value = 435 }
set_variable = { var = quorum_low value = 39 }
set_variable = { var = quorum_medium value = 49 }
set_variable = { var = quorum_high value = 58 }




1939.1.1 = {
	
	#adding ministers
	add_ideas = {
		USA_robert_taft
		carl_spaatz
		jimmy_doolittle
		army_ordnance_department
		general_electric
		robert_goddard
		USA_prepare_intervention

		#laws
		isolation
		volunteer_only

		new_deal
	}

}



set_politics = {
	ruling_party = neutrality
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	neutrality = 99
	communism = 1
}

add_ideas = {
	civilian_economy
	limited_conscription
	free_trade
	home_of_the_free
	neutrality_idea
}

1939.1.1 = {
	set_politics = {
		ruling_party = neutrality
		last_election = "1936.11.3"
		election_frequency = 48
		elections_allowed = yes
	}
}
